About
I'm a solo developer working primarily in Unreal Engine, building and studying game systems — things like interaction, inventory, and core gameplay mechanics. I haven't shipped a commercial project yet, but that's the point: this is a learning journey, documented in public.
Most of my Unreal work has been in Blueprints, and I'm currently learning Unreal's C++ layer to implement systems that go beyond what Blueprints alone can cleanly handle. I also dabble in Unity when it suits the experiment.
By trade, I'm a software engineer with 10 years of experience in embedded systems. That background gives me a solid foundation in low-level thinking and system design — which I'm now channeling into game development. If you work in games and find this interesting, I'd love to connect.
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